You will have to battle it several times as it will flee from battle a few times just like it did in Mideel. Ultimate Weapon is first located in a huge crater just to the east of Junon. Death Penalty is Vincent’s Ultimate Weapon, and, boy, is it tough to obtain. Here are the 10 most powerful weapons in Final Fantasy 7, ranked. Ultimate Weapon can only be defeated in Cosmo Area it will flee from every other battle after three, four or five turns from it, although if the player deals more than 20,000 damage to Ultimate Weapon at one of the random locations, it will run away immediately. It can be obtained after the player has found the Key to Sector 5 buried in Bone Village after Highwind is available. The Premium Heart is the ultimate weapon for Tifa and can be obtained by examining a machine in the abandoned building that has a sign “ITEM” outside in Wall Market. Fight it as you’ve fought most bosses up to this point. Ultimate WEAPON will be hovering over the lake near Junon.
Can you fight Ultimate weapon in Disc 3?.Holminster Switch - Dohn Mheg - The Qitana Ravel - Malikah's Well - Mt. The Sirensong Sea - Shisui of the Violet Tides - Bardam's Mettle - Doma Castle - Castrum Abania - Ala Mhigo - Kugane Castle - The Temple of the Fist - The Drowned City of Skalla - Hells' Lid - The Fractal Continuum (Hard) - The Swallow's Compass - The Burn - Saint Mocianne's Arboretum (Hard) - The Ghimlyt Dark The Dusk Vigil - Sohm Al - The Aery - The Vault - The Great Gubal Library - The Aetherochemical Research Facility - Neverreap - The Fractal Continuum - Saint Mocianne's Arboretum - Pharos Sirius (Hard) - The Antitower - The Lost City of Amdapor (Hard) - Sohr Khai - Hullbreaker Isle (Hard) - Xelphatol - The Great Gubal Library (Hard) - Baelsar's Wall - Sohm Al (Hard) Sastasha - The Tam-Tara Deepcroft - Copperbell Mines - Halatali - The Thousand Maws of Toto-Rak - Haukke Manor - Brayflox's Longstop - The Sunken Temple of Qarn - Cutter's Cry - The Stone Vigil - Dzemael Darkhold - The Aurum Vale - Castrum Meridianum - The Praetorium - The Wanderer's Palace - Amdapor Keep - Pharos Sirius - Copperbell Mines (Hard) - Haukke Manor (Hard) - The Lost City of Amdapor - Halatali (Hard) - Brayflox's Longstop (Hard) - Hullbreaker Isle - The Tam-Tara Deepcroft (Hard) - The Stone Vigil (Hard) - Snowcloak - Sastasha (Hard) - The Sunken Temple of Qarn (Hard) - The Keeper of the Lake - The Wanderer's Palace (Hard) - Amdapor Keep (Hard) Lockboxes awarded upon completing all objectives were obtained from treasure coffers carrying personal rewards. Players could open their lockboxes by handing them over to the picker of locks NPC found in one of the settlements of the Diadem, in the Pillars in Ishgard, and each city's residential district. Players could obtain lockboxes and other rewards by completing the objectives displayed when they entered the Diadem. These areas contained stronger enemies, new fishing locations, and unspoiled gathering locations. Upon completing a mission, an aetherial gap would appear and allow you passage into previously inaccessible areas. Players had to first collect forty damaged lockboxes and deliver them to the picker of locks NPC in order retrieve their contents. Secondary objectives required the completion FATEs that spawned randomly throughout the map to fill the mission evaluation gauge.īy completing FATEs, players were also be able to obtain damaged lockboxes. Primary objectives simply had players proceed to the location displayed on the map and complete the indicated mission.
Missions were comprised of three phases, each with a primary objective and secondary objective. Mission objectives were set randomly upon entering the Diadem. However, players could still change to gathering classes once the mission objectives were completed. The Trials of the Fury were designed to be fought as disciples of war or magic.